

The Bergsons stand against the ancient Corruption that is slowly devouring the land and the heroes themselves.


We use two methods that should encourage players to use different characters. Every character has its unique play style and we did our best for all of them to feel well-balanced and fun to play. Also, players will control elder daughter Linda, a ranged character with a bow, and the cousins, Mark and Joey. His sister Lucy is young and bursts with energy, so she is a cute but very dynamic and deadly fire mage. His son Kevin, on the other hand, is more cautious and withdrawn, so we decided he would work best as a stealthy character who uses invisibility to avoid the enemies. John, the father, would do anything to protect the ones he loves so he bears a shield and is a sturdy tank character. But family can overcome all obstacles by staying together and loving each other, right? That’s a theme that echoes throughout the whole game.Įvery family member serves as a different class. Their story is tangled (as family stories usually are) but it’s also a story of plain, straightforward emotions that we all recognize: hope, courage, love, and eventually sacrifice and grief. The Bergson family looked after Mount Morta and its surroundings for generations. After all – whole families, that serve as heroes, are a real rarity in games.Ĭhildren of Morta is set in a distant land but touches the subjects close to the hearts of all of us. We were fatigued by standard fantasy tropes about brave warriors and overpowered wizards, so we figured out the tale of a family would be compelling and original. But we quickly realized that we also wanted to tell rich stories and those are not very common in this genre. In the initial design stage, we decided to stick to the rogue-lite genre because of high replay value that it offers to players. Children of Morta, an upcoming story-driven action RPG coming to Xbox One on October 15, tells a story of a family struggle and uses its main theme as a foothold in the design process.
